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03
Give us a Confetti Clue

This project was all about creating a set design for a revival of the 80s TV program ‘Give us a Clue’ created by the Confetti Institute for use in filming in their studio. It was a six-week project that required the creation of a studio plan, a model, a Vectorworks technical drawing and visuals. It also required thought into model photography and the effect of light in sets.

 

After receiving the brief, the first thing I did was research into the set design of the original format and that led me to researching the shapes and abstractions that are associated with the Moulin Rouge club in Paris and its advertisements. My design metaphor for the whole project was an exploration into abstraction and flat colour. I wanted to explore the connection between colour and value and how light affects mood.

 

My design was heavily influenced by the work of Henri de Toulouse-Lautrec and illustration and shape in fin de siecle Paris. I developed my logo through looking at the posters for the Chat Noir club, a contemporary to the Moulin Rouge, inspired by the shapes of the ink letters. I went with a flat-colour vector inspired take in order to modernise the designs and take it toward contemporary programming. 

 

For my set layout, I wanted there to be moving elements to take advantage of the small set. I left the two team areas open so that there can be more of an ‘improv pit’ and that a camera angle can be utilised and established for all of the performers. I decorated the desk with the logo and the flats with my vector versions of Toulouse’s advertisements for the Moulin Rouge. I liked the outcome but if I were to do it again I would take the advice from my final feedback for the project and do drawings in Toulouse’s style to match the rounds of the show.

 

I was happy with my lighting for the photography and the way I did my visuals. I think the process was quite efficient and enabled me to perform different outcomes at the same time. I would like for my model to be neater in the future. I think that the way that I tackled the abstractness of light entertainment was good but I also think that you can tell that I wasn’t very confident in abstracting things in the first place at the beginning. I hope I have evolved throughout.

 

Overall, I am pleased with the project. I think I have become a lot more confident in doing Vectorworks for technical drawings, but I think for my next project I would like to be able to do some traditional tech drawings where appropriate i.e. for abstract shapes. I would like to spend some time improving my visuals for the portfolio over the break before second term.

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